[Author]
Author = Fyzex
[Description]
Description = 
[Objectives]
Objectivescount = 24

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 5683.797
Objectives[0]positionY = 652.7424
Objectives[0]positionZ = 10.22255
Objectives[0]Heading = 125
Objectives[0]model = player_zero
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = APPistol
Objectives[0]mission_ActorsCount = 8
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 5788.896
Objectives[0]mission_Actors[0]positionY = 366.3252
Objectives[0]mission_Actors[0]positionZ = 9.671389
Objectives[0]mission_Actors[0]Heading = 199.9999
Objectives[0]mission_Actors[0]String_Name = g_m_m_armboss_01
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MG
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 5
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 5
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 6
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 8
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 10
Objectives[0]mission_Actors[0]NeededForObjectiveSetPlayerActor[4] = 15
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveGoToActor[0] = 3
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 5785.247
Objectives[0]mission_Actors[1]positionY = 366.4175
Objectives[0]mission_Actors[1]positionZ = 9.671389
Objectives[0]mission_Actors[1]Heading = 199.9999
Objectives[0]mission_Actors[1]String_Name = g_m_m_armlieut_01
Objectives[0]mission_Actors[1]Relationship_Group = Friend
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 11
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 5786.259
Objectives[0]mission_Actors[2]positionY = 366.6263
Objectives[0]mission_Actors[2]positionZ = 9.671389
Objectives[0]mission_Actors[2]Heading = 189.9999
Objectives[0]mission_Actors[2]String_Name = g_m_m_armlieut_01
Objectives[0]mission_Actors[2]Relationship_Group = Friend
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 12
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 5791.486
Objectives[0]mission_Actors[3]positionY = 365.8765
Objectives[0]mission_Actors[3]positionZ = 9.671389
Objectives[0]mission_Actors[3]Heading = 189.9999
Objectives[0]mission_Actors[3]String_Name = g_m_m_armlieut_01
Objectives[0]mission_Actors[3]Relationship_Group = Friend
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[3]NeededForObjectiveSetPlayerActor[0] = 14
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 5792.762
Objectives[0]mission_Actors[4]positionY = 365.8766
Objectives[0]mission_Actors[4]positionZ = 9.671389
Objectives[0]mission_Actors[4]Heading = 189.9999
Objectives[0]mission_Actors[4]String_Name = g_m_m_armlieut_01
Objectives[0]mission_Actors[4]Relationship_Group = Friend
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = SpecialCarbineMk2
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[4]NeededForObjectiveSetPlayerActor[0] = 13
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 5794.765
Objectives[0]mission_Actors[5]positionY = 345.9714
Objectives[0]mission_Actors[5]positionZ = 9.672056
Objectives[0]mission_Actors[5]Heading = 179.9999
Objectives[0]mission_Actors[5]String_Name = g_m_m_armlieut_01
Objectives[0]mission_Actors[5]Relationship_Group = Friend
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = BullpupRifleMk2
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[5]NeededForObjectiveSetPlayerActor[0] = 18
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 5800.553
Objectives[0]mission_Actors[6]positionY = 346.0416
Objectives[0]mission_Actors[6]positionZ = 9.674768
Objectives[0]mission_Actors[6]Heading = 179.9999
Objectives[0]mission_Actors[6]String_Name = g_m_m_armlieut_01
Objectives[0]mission_Actors[6]Relationship_Group = Friend
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = BullpupRifleMk2
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[6]NeededForObjectiveSetPlayerActor[0] = 16
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 5788.867
Objectives[0]mission_Actors[7]positionY = 346.0352
Objectives[0]mission_Actors[7]positionZ = 9.671178
Objectives[0]mission_Actors[7]Heading = 179.9999
Objectives[0]mission_Actors[7]String_Name = g_m_m_armlieut_01
Objectives[0]mission_Actors[7]Relationship_Group = Friend
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = BullpupRifleMk2
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActorCount = 1
Objectives[0]mission_Actors[7]NeededForObjectiveSetPlayerActor[0] = 17
Objectives[0]mission_Vehicles = 5
Objectives[0]mission_Vehicles[0]positionX = 5675.409
Objectives[0]mission_Vehicles[0]positionY = 637.786
Objectives[0]mission_Vehicles[0]positionZ = 9.408115
Objectives[0]mission_Vehicles[0]Heading = 270
Objectives[0]mission_Vehicles[0]Name = Buccaneer Custom
Objectives[0]mission_Vehicles[0]Model = buccaneer2
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = -1
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[1]positionX = 5801.13
Objectives[0]mission_Vehicles[1]positionY = 376.7632
Objectives[0]mission_Vehicles[1]positionZ = 9.484213
Objectives[0]mission_Vehicles[1]Heading = 5.013589E-06
Objectives[0]mission_Vehicles[1]Name = Burrito
Objectives[0]mission_Vehicles[1]Model = burrito3
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 5785.701
Objectives[0]mission_Vehicles[2]positionY = 369.1731
Objectives[0]mission_Vehicles[2]positionZ = 9.594764
Objectives[0]mission_Vehicles[2]Heading = 185.3705
Objectives[0]mission_Vehicles[2]Name = Baller LE
Objectives[0]mission_Vehicles[2]Model = baller3
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 5788.982
Objectives[0]mission_Vehicles[3]positionY = 368.9981
Objectives[0]mission_Vehicles[3]positionZ = 9.594765
Objectives[0]mission_Vehicles[3]Heading = 183.1178
Objectives[0]mission_Vehicles[3]Name = Baller LE
Objectives[0]mission_Vehicles[3]Model = baller3
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 0
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 5792.13
Objectives[0]mission_Vehicles[4]positionY = 368.9159
Objectives[0]mission_Vehicles[4]positionZ = 9.594764
Objectives[0]mission_Vehicles[4]Heading = 185.6087
Objectives[0]mission_Vehicles[4]Name = Baller LE
Objectives[0]mission_Vehicles[4]Model = baller3
Objectives[0]mission_Vehicles[4]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = 
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = 5675.913
Objectives[1]positionY = 638.4547
Objectives[1]positionZ = 9.222547
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = ~y~Location
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 5806.373
Objectives[2]positionY = 341.6045
Objectives[2]positionZ = 8.502131
Objectives[2]Heading = 1865
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = False
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 1
Objectives[2]ObjectiveMessages[0]positionX = 5807.988
Objectives[2]ObjectiveMessages[0]positionY = 343.3821
Objectives[2]ObjectiveMessages[0]positionZ = 8.677283
Objectives[2]ObjectiveMessages[0]Message = Homie , i have found a dealer While im searching for people . I am sending u a ~y~location
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = ~b~David
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 37.5
Objectives[2]ObjectiveMessages[0]TypeSubtitle = False
Objectives[2]ObjectiveMessages[0]TypeTextMesage = True
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[3]Type = GoTo_Actor
Objectives[3]Text = Go talk with the ~r~Dealer
Objectives[3]positionX = 5789.034
Objectives[3]positionY = 364.6497
Objectives[3]positionZ = 8.671389
Objectives[3]GoTo_Actor_ChangToCompanion = False
Objectives[3]GoTo_Actor_Distance = 2
Objectives[3]GoTo_Actor_Remove_Blip = True
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Set_Player_Actor_Objective
Objectives[4]Text = You : Hi man , Before we start the ~y~Deal ~w~I just want to ask why you have a lot of security here?
Objectives[4]positionX = 5788.167
Objectives[4]positionY = 365.53
Objectives[4]positionZ = 8.671389
Objectives[4]SetPlayerActor_Use_Player = True
Objectives[4]SetPlayerActor_Player_Controllable = True
Objectives[4]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[4]SetPlayerActor_Use_Actor = False
Objectives[4]SetPlayerActor_RelationshipGroup_Change = False
Objectives[4]SetPlayerActor_RelationshipGroup = Neutral
Objectives[4]SetPlayerActor_Invincible_Change = False
Objectives[4]SetPlayerActor_Invincible = False
Objectives[4]SetPlayerActor_NewTask = True
Objectives[4]Int_Task = 5
Objectives[4]Task_Repeat = False
Objectives[4]Task_Timeout = False
Objectives[4]Task_Guard_Range = 10
Objectives[4]Task_Stay_In_Range = True
Objectives[4]Task_Wander_Range = 10
Objectives[4]Task_Scenario = NONE
Objectives[4]Task_TalkingAnimation = gesture_why
Objectives[4]Task_Time = 7
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Set_Player_Actor_Objective
Objectives[5]Text = ~r~Dealer : ~w~First , talk like i am your boss and dont be rude .
Objectives[5]positionX = 5788.64
Objectives[5]positionY = 362.8824
Objectives[5]positionZ = 8.671389
Objectives[5]SetPlayerActor_Use_Player = False
Objectives[5]SetPlayerActor_Player_Controllable = True
Objectives[5]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[5]SetPlayerActor_Use_Actor = True
Objectives[5]SetPlayerActor_RelationshipGroup_Change = False
Objectives[5]SetPlayerActor_RelationshipGroup = Neutral
Objectives[5]SetPlayerActor_Invincible_Change = False
Objectives[5]SetPlayerActor_Invincible = False
Objectives[5]SetPlayerActor_NewTask = True
Objectives[5]Int_Task = 5
Objectives[5]Task_Repeat = False
Objectives[5]Task_Timeout = False
Objectives[5]Task_Guard_Range = 10
Objectives[5]Task_Stay_In_Range = True
Objectives[5]Task_Wander_Range = 10
Objectives[5]Task_Scenario = NONE
Objectives[5]Task_TalkingAnimation = mic_chatter
Objectives[5]Task_Time = 5
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Set_Player_Actor_Objective
Objectives[6]Text = ~r~Dealer :~w~Second , i am a gang leader and i need a protaction
Objectives[6]positionX = 5786.813
Objectives[6]positionY = 361.2707
Objectives[6]positionZ = 8.671389
Objectives[6]SetPlayerActor_Use_Player = False
Objectives[6]SetPlayerActor_Player_Controllable = True
Objectives[6]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[6]SetPlayerActor_Use_Actor = True
Objectives[6]SetPlayerActor_RelationshipGroup_Change = False
Objectives[6]SetPlayerActor_RelationshipGroup = Neutral
Objectives[6]SetPlayerActor_Invincible_Change = False
Objectives[6]SetPlayerActor_Invincible = False
Objectives[6]SetPlayerActor_NewTask = True
Objectives[6]Int_Task = 5
Objectives[6]Task_Repeat = False
Objectives[6]Task_Timeout = False
Objectives[6]Task_Guard_Range = 10
Objectives[6]Task_Stay_In_Range = True
Objectives[6]Task_Wander_Range = 10
Objectives[6]Task_Scenario = NONE
Objectives[6]Task_TalkingAnimation = gesture_why
Objectives[6]Task_Time = 5
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Set_Player_Actor_Objective
Objectives[7]Text = You : Ok.... i need 4 MGs , 4 Armors
Objectives[7]positionX = 5782.961
Objectives[7]positionY = 364.0304
Objectives[7]positionZ = 8.671389
Objectives[7]SetPlayerActor_Use_Player = True
Objectives[7]SetPlayerActor_Player_Controllable = True
Objectives[7]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[7]SetPlayerActor_Use_Actor = False
Objectives[7]SetPlayerActor_RelationshipGroup_Change = False
Objectives[7]SetPlayerActor_RelationshipGroup = Neutral
Objectives[7]SetPlayerActor_Invincible_Change = False
Objectives[7]SetPlayerActor_Invincible = False
Objectives[7]SetPlayerActor_NewTask = True
Objectives[7]Int_Task = 5
Objectives[7]Task_Repeat = False
Objectives[7]Task_Timeout = False
Objectives[7]Task_Guard_Range = 10
Objectives[7]Task_Stay_In_Range = True
Objectives[7]Task_Wander_Range = 10
Objectives[7]Task_Scenario = NONE
Objectives[7]Task_TalkingAnimation = gesture_why
Objectives[7]Task_Time = 6
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = ~r~Dealer : ~w~Ok... but as we doing always Before deals , u need to say what are u going to do
Objectives[8]positionX = 5781.531
Objectives[8]positionY = 362.1919
Objectives[8]positionZ = 8.671389
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = False
Objectives[8]SetPlayerActor_RelationshipGroup = Neutral
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 5
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = False
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = gesture_hand_down
Objectives[8]Task_Time = 7
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = You : Listen , i came here for the fucking deal u mf ! go fuck your self
Objectives[9]positionX = 5781.194
Objectives[9]positionY = 358.4728
Objectives[9]positionZ = 8.671389
Objectives[9]SetPlayerActor_Use_Player = True
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[9]SetPlayerActor_Use_Actor = False
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 5
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = NONE
Objectives[9]Task_TalkingAnimation = gesture_hand_down
Objectives[9]Task_Time = 7
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Set_Player_Actor_Objective
Objectives[10]Text = ~r~Dealer : ~w~Some times people understand only in the Hard ways ... ~r~Get him Boys
Objectives[10]positionX = 5779.214
Objectives[10]positionY = 367.2647
Objectives[10]positionZ = 8.671389
Objectives[10]SetPlayerActor_Use_Player = False
Objectives[10]SetPlayerActor_Player_Controllable = True
Objectives[10]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[10]SetPlayerActor_Use_Actor = True
Objectives[10]SetPlayerActor_RelationshipGroup_Change = False
Objectives[10]SetPlayerActor_RelationshipGroup = Neutral
Objectives[10]SetPlayerActor_Invincible_Change = False
Objectives[10]SetPlayerActor_Invincible = False
Objectives[10]SetPlayerActor_NewTask = True
Objectives[10]Int_Task = 5
Objectives[10]Task_Repeat = False
Objectives[10]Task_Timeout = False
Objectives[10]Task_Guard_Range = 10
Objectives[10]Task_Stay_In_Range = True
Objectives[10]Task_Wander_Range = 10
Objectives[10]Task_Scenario = NONE
Objectives[10]Task_TalkingAnimation = gesture_hand_down
Objectives[10]Task_Time = 6
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Type = Set_Player_Actor_Objective
Objectives[11]Text = 
Objectives[11]positionX = 5782.496
Objectives[11]positionY = 368.4936
Objectives[11]positionZ = 8.671389
Objectives[11]SetPlayerActor_Use_Player = False
Objectives[11]SetPlayerActor_Player_Controllable = True
Objectives[11]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[11]SetPlayerActor_Use_Actor = True
Objectives[11]SetPlayerActor_RelationshipGroup_Change = True
Objectives[11]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[11]SetPlayerActor_Invincible_Change = False
Objectives[11]SetPlayerActor_Invincible = False
Objectives[11]SetPlayerActor_NewTask = False
Objectives[11]Int_Task = 0
Objectives[11]Task_Repeat = False
Objectives[11]Task_Timeout = False
Objectives[11]Task_Guard_Range = 10
Objectives[11]Task_Stay_In_Range = True
Objectives[11]Task_Wander_Range = 10
Objectives[11]Task_Scenario = NONE
Objectives[11]Task_TalkingAnimation = mic_chatter
Objectives[11]Task_Time = 1
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = 5786.175
Objectives[12]positionY = 363.5091
Objectives[12]positionZ = 8.671389
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = True
Objectives[12]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = False
Objectives[12]Int_Task = 0
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = False
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Type = Set_Player_Actor_Objective
Objectives[13]Text = 
Objectives[13]positionX = 5793.537
Objectives[13]positionY = 363.8444
Objectives[13]positionZ = 8.671389
Objectives[13]SetPlayerActor_Use_Player = False
Objectives[13]SetPlayerActor_Player_Controllable = True
Objectives[13]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[13]SetPlayerActor_Use_Actor = True
Objectives[13]SetPlayerActor_RelationshipGroup_Change = True
Objectives[13]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[13]SetPlayerActor_Invincible_Change = False
Objectives[13]SetPlayerActor_Invincible = False
Objectives[13]SetPlayerActor_NewTask = False
Objectives[13]Int_Task = 0
Objectives[13]Task_Repeat = False
Objectives[13]Task_Timeout = False
Objectives[13]Task_Guard_Range = 10
Objectives[13]Task_Stay_In_Range = True
Objectives[13]Task_Wander_Range = 10
Objectives[13]Task_Scenario = NONE
Objectives[13]Task_TalkingAnimation = mic_chatter
Objectives[13]Task_Time = 1
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = 5794.003
Objectives[14]positionY = 359.5102
Objectives[14]positionZ = 8.671389
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = True
Objectives[14]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = False
Objectives[14]Int_Task = 0
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Set_Player_Actor_Objective
Objectives[15]Text = 
Objectives[15]positionX = 5790.37
Objectives[15]positionY = 357.1907
Objectives[15]positionZ = 8.671389
Objectives[15]SetPlayerActor_Use_Player = False
Objectives[15]SetPlayerActor_Player_Controllable = True
Objectives[15]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[15]SetPlayerActor_Use_Actor = True
Objectives[15]SetPlayerActor_RelationshipGroup_Change = True
Objectives[15]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[15]SetPlayerActor_Invincible_Change = False
Objectives[15]SetPlayerActor_Invincible = False
Objectives[15]SetPlayerActor_NewTask = False
Objectives[15]Int_Task = 0
Objectives[15]Task_Repeat = False
Objectives[15]Task_Timeout = False
Objectives[15]Task_Guard_Range = 10
Objectives[15]Task_Stay_In_Range = True
Objectives[15]Task_Wander_Range = 10
Objectives[15]Task_Scenario = NONE
Objectives[15]Task_TalkingAnimation = mic_chatter
Objectives[15]Task_Time = 1
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Type = Set_Player_Actor_Objective
Objectives[16]Text = 
Objectives[16]positionX = 5792.701
Objectives[16]positionY = 352.2408
Objectives[16]positionZ = 9.462129
Objectives[16]SetPlayerActor_Use_Player = False
Objectives[16]SetPlayerActor_Player_Controllable = True
Objectives[16]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[16]SetPlayerActor_Use_Actor = True
Objectives[16]SetPlayerActor_RelationshipGroup_Change = True
Objectives[16]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[16]SetPlayerActor_Invincible_Change = False
Objectives[16]SetPlayerActor_Invincible = False
Objectives[16]SetPlayerActor_NewTask = False
Objectives[16]Int_Task = 0
Objectives[16]Task_Repeat = False
Objectives[16]Task_Timeout = False
Objectives[16]Task_Guard_Range = 10
Objectives[16]Task_Stay_In_Range = True
Objectives[16]Task_Wander_Range = 10
Objectives[16]Task_Scenario = NONE
Objectives[16]Task_TalkingAnimation = mic_chatter
Objectives[16]Task_Time = 1
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 0

Objectives[17]Type = Set_Player_Actor_Objective
Objectives[17]Text = 
Objectives[17]positionX = 5787.138
Objectives[17]positionY = 349.4877
Objectives[17]positionZ = 9.462129
Objectives[17]SetPlayerActor_Use_Player = False
Objectives[17]SetPlayerActor_Player_Controllable = True
Objectives[17]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[17]SetPlayerActor_Use_Actor = True
Objectives[17]SetPlayerActor_RelationshipGroup_Change = True
Objectives[17]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[17]SetPlayerActor_Invincible_Change = False
Objectives[17]SetPlayerActor_Invincible = False
Objectives[17]SetPlayerActor_NewTask = False
Objectives[17]Int_Task = 0
Objectives[17]Task_Repeat = False
Objectives[17]Task_Timeout = False
Objectives[17]Task_Guard_Range = 10
Objectives[17]Task_Stay_In_Range = True
Objectives[17]Task_Wander_Range = 10
Objectives[17]Task_Scenario = NONE
Objectives[17]Task_TalkingAnimation = mic_chatter
Objectives[17]Task_Time = 1
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 0

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = 
Objectives[18]positionX = 5792.199
Objectives[18]positionY = 348.4064
Objectives[18]positionZ = 9.462129
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = True
Objectives[18]SetPlayerActor_RelationshipGroup = Enemy1
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = False
Objectives[18]Int_Task = 0
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 1
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Text = Kill the ~r~Dealers...
Objectives[19]Text2 = 
Objectives[19]Type = Kill_Actors
Objectives[19]positionX = 5780.008
Objectives[19]positionY = 363.6667
Objectives[19]positionZ = 8.671389
Objectives[19]KillAll1 = True
Objectives[19]KillAll2 = False
Objectives[19]Kill_Actors_Add_Blips = True
Objectives[19]Kill_Actors_Add_Markers = False
Objectives[19]DropPickups = False
Objectives[19]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Text = Steal their ~b~Weapons ~w~Near the ~y~Van
Objectives[20]CollectPickupsAddBlips = True
Objectives[20]FaildText = 
Objectives[20]Type = Collect_Pickup
Objectives[20]positionX = 5800.983
Objectives[20]positionY = 372.9246
Objectives[20]positionZ = 8.671389
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 8
Objectives[20]mission_Pickup_Props[0]Model = PICKUP_WEAPON_MG
Objectives[20]mission_Pickup_Props[0]Value = 0
Objectives[20]mission_Pickup_Props[0]positionX = 5800.248
Objectives[20]mission_Pickup_Props[0]positionY = 372.8727
Objectives[20]mission_Pickup_Props[0]positionZ = 9.171389
Objectives[20]mission_Pickup_Props[0]rotationX = 0
Objectives[20]mission_Pickup_Props[0]rotationY = 0
Objectives[20]mission_Pickup_Props[0]rotationZ = 2.732981E-06
Objectives[20]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[20]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 20
Objectives[20]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[1] = 20
Objectives[20]mission_Pickup_Props[1]Model = PICKUP_WEAPON_MG
Objectives[20]mission_Pickup_Props[1]Value = 0
Objectives[20]mission_Pickup_Props[1]positionX = 5800.553
Objectives[20]mission_Pickup_Props[1]positionY = 372.0182
Objectives[20]mission_Pickup_Props[1]positionZ = 9.171389
Objectives[20]mission_Pickup_Props[1]rotationX = 0
Objectives[20]mission_Pickup_Props[1]rotationY = 0
Objectives[20]mission_Pickup_Props[1]rotationZ = 2.732981E-06
Objectives[20]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective_Count = 2
Objectives[20]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[0] = 20
Objectives[20]mission_Pickup_Props[1]Needed_For_Pickup_Prop_Objective[1] = 20
Objectives[20]mission_Pickup_Props[2]Model = PICKUP_WEAPON_MG
Objectives[20]mission_Pickup_Props[2]Value = 0
Objectives[20]mission_Pickup_Props[2]positionX = 5801.288
Objectives[20]mission_Pickup_Props[2]positionY = 372.638
Objectives[20]mission_Pickup_Props[2]positionZ = 9.171389
Objectives[20]mission_Pickup_Props[2]rotationX = 0
Objectives[20]mission_Pickup_Props[2]rotationY = 0
Objectives[20]mission_Pickup_Props[2]rotationZ = 2.732981E-06
Objectives[20]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective_Count = 4
Objectives[20]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[0] = 20
Objectives[20]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[1] = 20
Objectives[20]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[2] = 20
Objectives[20]mission_Pickup_Props[2]Needed_For_Pickup_Prop_Objective[3] = 20
Objectives[20]mission_Pickup_Props[3]Model = PICKUP_WEAPON_MG
Objectives[20]mission_Pickup_Props[3]Value = 0
Objectives[20]mission_Pickup_Props[3]positionX = 5802.264
Objectives[20]mission_Pickup_Props[3]positionY = 372.2653
Objectives[20]mission_Pickup_Props[3]positionZ = 9.171389
Objectives[20]mission_Pickup_Props[3]rotationX = 0
Objectives[20]mission_Pickup_Props[3]rotationY = 0
Objectives[20]mission_Pickup_Props[3]rotationZ = 2.732981E-06
Objectives[20]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[20]mission_Pickup_Props[3]Needed_For_Pickup_Prop_Objective[0] = 20
Objectives[20]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[20]mission_Pickup_Props[4]Value = 0
Objectives[20]mission_Pickup_Props[4]positionX = 5801.197
Objectives[20]mission_Pickup_Props[4]positionY = 371.0096
Objectives[20]mission_Pickup_Props[4]positionZ = 9.171389
Objectives[20]mission_Pickup_Props[4]rotationX = 0
Objectives[20]mission_Pickup_Props[4]rotationY = 0
Objectives[20]mission_Pickup_Props[4]rotationZ = 2.732981E-06
Objectives[20]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective_Count = 4
Objectives[20]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[0] = 20
Objectives[20]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[1] = 20
Objectives[20]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[2] = 20
Objectives[20]mission_Pickup_Props[4]Needed_For_Pickup_Prop_Objective[3] = 20
Objectives[20]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[20]mission_Pickup_Props[5]Value = 0
Objectives[20]mission_Pickup_Props[5]positionX = 5801.394
Objectives[20]mission_Pickup_Props[5]positionY = 371.2228
Objectives[20]mission_Pickup_Props[5]positionZ = 9.171389
Objectives[20]mission_Pickup_Props[5]rotationX = 0
Objectives[20]mission_Pickup_Props[5]rotationY = 0
Objectives[20]mission_Pickup_Props[5]rotationZ = 2.732981E-06
Objectives[20]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective_Count = 3
Objectives[20]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[0] = 20
Objectives[20]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[1] = 20
Objectives[20]mission_Pickup_Props[5]Needed_For_Pickup_Prop_Objective[2] = 20
Objectives[20]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[20]mission_Pickup_Props[6]Value = 0
Objectives[20]mission_Pickup_Props[6]positionX = 5800.607
Objectives[20]mission_Pickup_Props[6]positionY = 370.9914
Objectives[20]mission_Pickup_Props[6]positionZ = 9.171389
Objectives[20]mission_Pickup_Props[6]rotationX = 0
Objectives[20]mission_Pickup_Props[6]rotationY = 0
Objectives[20]mission_Pickup_Props[6]rotationZ = 2.732981E-06
Objectives[20]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective_Count = 3
Objectives[20]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[0] = 20
Objectives[20]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[1] = 20
Objectives[20]mission_Pickup_Props[6]Needed_For_Pickup_Prop_Objective[2] = 20
Objectives[20]mission_Pickup_Props[7]Model = PICKUP_ARMOUR_STANDARD
Objectives[20]mission_Pickup_Props[7]Value = 0
Objectives[20]mission_Pickup_Props[7]positionX = 5800.582
Objectives[20]mission_Pickup_Props[7]positionY = 371.3851
Objectives[20]mission_Pickup_Props[7]positionZ = 9.171389
Objectives[20]mission_Pickup_Props[7]rotationX = 0
Objectives[20]mission_Pickup_Props[7]rotationY = 0
Objectives[20]mission_Pickup_Props[7]rotationZ = 2.732981E-06
Objectives[20]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective_Count = 4
Objectives[20]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[0] = 20
Objectives[20]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[1] = 20
Objectives[20]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[2] = 20
Objectives[20]mission_Pickup_Props[7]Needed_For_Pickup_Prop_Objective[3] = 20
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = Go to the new ~y~Location
Objectives[21]Text2 = 
Objectives[21]Text3 = 
Objectives[21]Failed_Text = 
Objectives[21]Type = Checkpoint
Objectives[21]Checkpoint_Type = 45
Objectives[21]Reserved = 1
Objectives[21]ColorR = 255
Objectives[21]ColorG = 255
Objectives[21]ColorB = 0
Objectives[21]ColorA = 255
Objectives[21]IconColorR = 255
Objectives[21]IconColorG = 255
Objectives[21]IconColorB = 0
Objectives[21]IconColorA = 255
Objectives[21]positionX = 5712.596
Objectives[21]positionY = 623.7946
Objectives[21]positionZ = 9.222547
Objectives[21]Heading = 1880
Objectives[21]Diameter = 1
Objectives[21]minimum_hight = 1
Objectives[21]maximum_hight = 10
Objectives[21]TriggerDistance = 12.5
Objectives[21]PlaySound = True
Objectives[21]LoseWanted = True
Objectives[21]Stop_Vehicle = False
Objectives[21]DeliverVehicleOnly = False
Objectives[21]DeliverTrailor = False
Objectives[21]DeliverTowTruck = False
Objectives[21]DeliverVehicleCargobob = False
Objectives[21]DeliverPropCargobob = False
Objectives[21]mission_ActorsCount = 13
Objectives[21]mission_Actors[0]Survive_Number = 0
Objectives[21]mission_Actors[0]Failed_Text = 
Objectives[21]mission_Actors[0]Remove_After = 0
Objectives[21]mission_Actors[0]positionX = 5684.873
Objectives[21]mission_Actors[0]positionY = 616.5957
Objectives[21]mission_Actors[0]positionZ = 10.22255
Objectives[21]mission_Actors[0]Heading = 349.9999
Objectives[21]mission_Actors[0]String_Name = g_m_m_armlieut_01
Objectives[21]mission_Actors[0]Relationship_Group = Enemy1
Objectives[21]mission_Actors[0]AddBlip = False
Objectives[21]mission_Actors[0]ShowCone = False
Objectives[21]mission_Actors[0]Invincible = False
Objectives[21]mission_Actors[0]SetHealth = 100
Objectives[21]mission_Actors[0]DieFromHeadShot = True
Objectives[21]mission_Actors[0]CanExitVehicle = True
Objectives[21]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[0]AlwaysFight = True
Objectives[21]mission_Actors[0]Seeing_Range = 30
Objectives[21]mission_Actors[0]Hearing_Range = 30
Objectives[21]mission_Actors[0]CombatMovement = Offensive
Objectives[21]mission_Actors[0]weapon = MG
Objectives[21]mission_Actors[0]Variation = Random
Objectives[21]mission_Actors[0]Task = 0
Objectives[21]mission_Actors[0]Task_Guard_Range = 5
Objectives[21]mission_Actors[0]Task_Stay_In_Range = True
Objectives[21]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[0]Task_Scenario = NONE
Objectives[21]mission_Actors[1]Survive_Number = 0
Objectives[21]mission_Actors[1]Failed_Text = 
Objectives[21]mission_Actors[1]Remove_After = 0
Objectives[21]mission_Actors[1]positionX = 5684.861
Objectives[21]mission_Actors[1]positionY = 614.7406
Objectives[21]mission_Actors[1]positionZ = 10.22255
Objectives[21]mission_Actors[1]Heading = 349.9999
Objectives[21]mission_Actors[1]String_Name = g_m_m_armlieut_01
Objectives[21]mission_Actors[1]Relationship_Group = Enemy1
Objectives[21]mission_Actors[1]AddBlip = False
Objectives[21]mission_Actors[1]ShowCone = False
Objectives[21]mission_Actors[1]Invincible = False
Objectives[21]mission_Actors[1]SetHealth = 100
Objectives[21]mission_Actors[1]DieFromHeadShot = True
Objectives[21]mission_Actors[1]CanExitVehicle = True
Objectives[21]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[1]AlwaysFight = True
Objectives[21]mission_Actors[1]Seeing_Range = 30
Objectives[21]mission_Actors[1]Hearing_Range = 30
Objectives[21]mission_Actors[1]CombatMovement = Offensive
Objectives[21]mission_Actors[1]weapon = MG
Objectives[21]mission_Actors[1]Variation = Random
Objectives[21]mission_Actors[1]Task = 0
Objectives[21]mission_Actors[1]Task_Guard_Range = 5
Objectives[21]mission_Actors[1]Task_Stay_In_Range = True
Objectives[21]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[1]Task_Scenario = NONE
Objectives[21]mission_Actors[2]Survive_Number = 0
Objectives[21]mission_Actors[2]Failed_Text = 
Objectives[21]mission_Actors[2]Remove_After = 0
Objectives[21]mission_Actors[2]positionX = 5688.863
Objectives[21]mission_Actors[2]positionY = 615.8748
Objectives[21]mission_Actors[2]positionZ = 10.22255
Objectives[21]mission_Actors[2]Heading = 349.9999
Objectives[21]mission_Actors[2]String_Name = g_m_m_armlieut_01
Objectives[21]mission_Actors[2]Relationship_Group = Enemy1
Objectives[21]mission_Actors[2]AddBlip = False
Objectives[21]mission_Actors[2]ShowCone = False
Objectives[21]mission_Actors[2]Invincible = False
Objectives[21]mission_Actors[2]SetHealth = 100
Objectives[21]mission_Actors[2]DieFromHeadShot = True
Objectives[21]mission_Actors[2]CanExitVehicle = True
Objectives[21]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[2]AlwaysFight = True
Objectives[21]mission_Actors[2]Seeing_Range = 30
Objectives[21]mission_Actors[2]Hearing_Range = 30
Objectives[21]mission_Actors[2]CombatMovement = Offensive
Objectives[21]mission_Actors[2]weapon = MG
Objectives[21]mission_Actors[2]Variation = Random
Objectives[21]mission_Actors[2]Task = 0
Objectives[21]mission_Actors[2]Task_Guard_Range = 5
Objectives[21]mission_Actors[2]Task_Stay_In_Range = True
Objectives[21]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[2]Task_Scenario = NONE
Objectives[21]mission_Actors[3]Survive_Number = 0
Objectives[21]mission_Actors[3]Failed_Text = 
Objectives[21]mission_Actors[3]Remove_After = 0
Objectives[21]mission_Actors[3]positionX = 5689.172
Objectives[21]mission_Actors[3]positionY = 613.4893
Objectives[21]mission_Actors[3]positionZ = 10.22267
Objectives[21]mission_Actors[3]Heading = 350
Objectives[21]mission_Actors[3]String_Name = g_m_m_armlieut_01
Objectives[21]mission_Actors[3]Relationship_Group = Enemy1
Objectives[21]mission_Actors[3]AddBlip = False
Objectives[21]mission_Actors[3]ShowCone = False
Objectives[21]mission_Actors[3]Invincible = False
Objectives[21]mission_Actors[3]SetHealth = 100
Objectives[21]mission_Actors[3]DieFromHeadShot = True
Objectives[21]mission_Actors[3]CanExitVehicle = True
Objectives[21]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[3]AlwaysFight = True
Objectives[21]mission_Actors[3]Seeing_Range = 30
Objectives[21]mission_Actors[3]Hearing_Range = 30
Objectives[21]mission_Actors[3]CombatMovement = Offensive
Objectives[21]mission_Actors[3]weapon = MG
Objectives[21]mission_Actors[3]Variation = Random
Objectives[21]mission_Actors[3]Task = 0
Objectives[21]mission_Actors[3]Task_Guard_Range = 5
Objectives[21]mission_Actors[3]Task_Stay_In_Range = True
Objectives[21]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[3]Task_Scenario = NONE
Objectives[21]mission_Actors[4]Survive_Number = 0
Objectives[21]mission_Actors[4]Failed_Text = 
Objectives[21]mission_Actors[4]Remove_After = 0
Objectives[21]mission_Actors[4]positionX = 5689.004
Objectives[21]mission_Actors[4]positionY = 633.5306
Objectives[21]mission_Actors[4]positionZ = 10.22255
Objectives[21]mission_Actors[4]Heading = 189.9999
Objectives[21]mission_Actors[4]String_Name = g_m_m_armgoon_01
Objectives[21]mission_Actors[4]Relationship_Group = Enemy1
Objectives[21]mission_Actors[4]AddBlip = False
Objectives[21]mission_Actors[4]ShowCone = False
Objectives[21]mission_Actors[4]Invincible = False
Objectives[21]mission_Actors[4]SetHealth = 100
Objectives[21]mission_Actors[4]DieFromHeadShot = True
Objectives[21]mission_Actors[4]CanExitVehicle = True
Objectives[21]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[4]AlwaysFight = True
Objectives[21]mission_Actors[4]Seeing_Range = 30
Objectives[21]mission_Actors[4]Hearing_Range = 30
Objectives[21]mission_Actors[4]CombatMovement = Offensive
Objectives[21]mission_Actors[4]weapon = MG
Objectives[21]mission_Actors[4]Variation = Random
Objectives[21]mission_Actors[4]Task = 0
Objectives[21]mission_Actors[4]Task_Guard_Range = 5
Objectives[21]mission_Actors[4]Task_Stay_In_Range = True
Objectives[21]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[4]Task_Scenario = NONE
Objectives[21]mission_Actors[5]Survive_Number = 0
Objectives[21]mission_Actors[5]Failed_Text = 
Objectives[21]mission_Actors[5]Remove_After = 0
Objectives[21]mission_Actors[5]positionX = 5689.333
Objectives[21]mission_Actors[5]positionY = 630.6912
Objectives[21]mission_Actors[5]positionZ = 10.22255
Objectives[21]mission_Actors[5]Heading = 189.9999
Objectives[21]mission_Actors[5]String_Name = g_m_m_armgoon_01
Objectives[21]mission_Actors[5]Relationship_Group = Enemy1
Objectives[21]mission_Actors[5]AddBlip = False
Objectives[21]mission_Actors[5]ShowCone = False
Objectives[21]mission_Actors[5]Invincible = False
Objectives[21]mission_Actors[5]SetHealth = 100
Objectives[21]mission_Actors[5]DieFromHeadShot = True
Objectives[21]mission_Actors[5]CanExitVehicle = True
Objectives[21]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[5]AlwaysFight = True
Objectives[21]mission_Actors[5]Seeing_Range = 30
Objectives[21]mission_Actors[5]Hearing_Range = 30
Objectives[21]mission_Actors[5]CombatMovement = Offensive
Objectives[21]mission_Actors[5]weapon = MG
Objectives[21]mission_Actors[5]Variation = Random
Objectives[21]mission_Actors[5]Task = 0
Objectives[21]mission_Actors[5]Task_Guard_Range = 5
Objectives[21]mission_Actors[5]Task_Stay_In_Range = True
Objectives[21]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[5]Task_Scenario = NONE
Objectives[21]mission_Actors[6]Survive_Number = 0
Objectives[21]mission_Actors[6]Failed_Text = 
Objectives[21]mission_Actors[6]Remove_After = 0
Objectives[21]mission_Actors[6]positionX = 5685.245
Objectives[21]mission_Actors[6]positionY = 631.3942
Objectives[21]mission_Actors[6]positionZ = 10.22255
Objectives[21]mission_Actors[6]Heading = 189.9999
Objectives[21]mission_Actors[6]String_Name = g_m_m_armgoon_01
Objectives[21]mission_Actors[6]Relationship_Group = Enemy1
Objectives[21]mission_Actors[6]AddBlip = False
Objectives[21]mission_Actors[6]ShowCone = False
Objectives[21]mission_Actors[6]Invincible = False
Objectives[21]mission_Actors[6]SetHealth = 100
Objectives[21]mission_Actors[6]DieFromHeadShot = True
Objectives[21]mission_Actors[6]CanExitVehicle = True
Objectives[21]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[6]AlwaysFight = True
Objectives[21]mission_Actors[6]Seeing_Range = 30
Objectives[21]mission_Actors[6]Hearing_Range = 30
Objectives[21]mission_Actors[6]CombatMovement = Offensive
Objectives[21]mission_Actors[6]weapon = MG
Objectives[21]mission_Actors[6]Variation = Random
Objectives[21]mission_Actors[6]Task = 0
Objectives[21]mission_Actors[6]Task_Guard_Range = 5
Objectives[21]mission_Actors[6]Task_Stay_In_Range = True
Objectives[21]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[6]Task_Scenario = NONE
Objectives[21]mission_Actors[7]Survive_Number = 0
Objectives[21]mission_Actors[7]Failed_Text = 
Objectives[21]mission_Actors[7]Remove_After = 0
Objectives[21]mission_Actors[7]positionX = 5684.822
Objectives[21]mission_Actors[7]positionY = 633.5058
Objectives[21]mission_Actors[7]positionZ = 10.22255
Objectives[21]mission_Actors[7]Heading = 189.9999
Objectives[21]mission_Actors[7]String_Name = g_m_m_armgoon_01
Objectives[21]mission_Actors[7]Relationship_Group = Enemy1
Objectives[21]mission_Actors[7]AddBlip = False
Objectives[21]mission_Actors[7]ShowCone = False
Objectives[21]mission_Actors[7]Invincible = False
Objectives[21]mission_Actors[7]SetHealth = 100
Objectives[21]mission_Actors[7]DieFromHeadShot = True
Objectives[21]mission_Actors[7]CanExitVehicle = True
Objectives[21]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[7]AlwaysFight = True
Objectives[21]mission_Actors[7]Seeing_Range = 30
Objectives[21]mission_Actors[7]Hearing_Range = 30
Objectives[21]mission_Actors[7]CombatMovement = Offensive
Objectives[21]mission_Actors[7]weapon = MG
Objectives[21]mission_Actors[7]Variation = Random
Objectives[21]mission_Actors[7]Task = 0
Objectives[21]mission_Actors[7]Task_Guard_Range = 5
Objectives[21]mission_Actors[7]Task_Stay_In_Range = True
Objectives[21]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[7]Task_Scenario = NONE
Objectives[21]mission_Actors[8]Survive_Number = 0
Objectives[21]mission_Actors[8]Failed_Text = 
Objectives[21]mission_Actors[8]Remove_After = 0
Objectives[21]mission_Actors[8]positionX = 5675.776
Objectives[21]mission_Actors[8]positionY = 614.211
Objectives[21]mission_Actors[8]positionZ = 10.22255
Objectives[21]mission_Actors[8]Heading = 310.0001
Objectives[21]mission_Actors[8]String_Name = g_m_m_armgoon_01
Objectives[21]mission_Actors[8]Relationship_Group = Enemy1
Objectives[21]mission_Actors[8]AddBlip = False
Objectives[21]mission_Actors[8]ShowCone = False
Objectives[21]mission_Actors[8]Invincible = False
Objectives[21]mission_Actors[8]SetHealth = 100
Objectives[21]mission_Actors[8]DieFromHeadShot = True
Objectives[21]mission_Actors[8]CanExitVehicle = True
Objectives[21]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[8]AlwaysFight = True
Objectives[21]mission_Actors[8]Seeing_Range = 30
Objectives[21]mission_Actors[8]Hearing_Range = 30
Objectives[21]mission_Actors[8]CombatMovement = Offensive
Objectives[21]mission_Actors[8]weapon = SpecialCarbineMk2
Objectives[21]mission_Actors[8]Variation = Random
Objectives[21]mission_Actors[8]Task = 0
Objectives[21]mission_Actors[8]Task_Guard_Range = 5
Objectives[21]mission_Actors[8]Task_Stay_In_Range = True
Objectives[21]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[8]Task_Scenario = NONE
Objectives[21]mission_Actors[9]Survive_Number = 0
Objectives[21]mission_Actors[9]Failed_Text = 
Objectives[21]mission_Actors[9]Remove_After = 0
Objectives[21]mission_Actors[9]positionX = 5671.979
Objectives[21]mission_Actors[9]positionY = 618.4201
Objectives[21]mission_Actors[9]positionZ = 10.22255
Objectives[21]mission_Actors[9]Heading = 264.9999
Objectives[21]mission_Actors[9]String_Name = g_m_y_armgoon_02
Objectives[21]mission_Actors[9]Relationship_Group = Enemy1
Objectives[21]mission_Actors[9]AddBlip = False
Objectives[21]mission_Actors[9]ShowCone = False
Objectives[21]mission_Actors[9]Invincible = False
Objectives[21]mission_Actors[9]SetHealth = 100
Objectives[21]mission_Actors[9]DieFromHeadShot = True
Objectives[21]mission_Actors[9]CanExitVehicle = True
Objectives[21]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[9]AlwaysFight = True
Objectives[21]mission_Actors[9]Seeing_Range = 30
Objectives[21]mission_Actors[9]Hearing_Range = 30
Objectives[21]mission_Actors[9]CombatMovement = Offensive
Objectives[21]mission_Actors[9]weapon = SpecialCarbineMk2
Objectives[21]mission_Actors[9]Variation = Random
Objectives[21]mission_Actors[9]Task = 0
Objectives[21]mission_Actors[9]Task_Guard_Range = 5
Objectives[21]mission_Actors[9]Task_Stay_In_Range = True
Objectives[21]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[9]Task_Scenario = NONE
Objectives[21]mission_Actors[10]Survive_Number = 0
Objectives[21]mission_Actors[10]Failed_Text = 
Objectives[21]mission_Actors[10]Remove_After = 0
Objectives[21]mission_Actors[10]positionX = 5672.072
Objectives[21]mission_Actors[10]positionY = 623.6065
Objectives[21]mission_Actors[10]positionZ = 10.22255
Objectives[21]mission_Actors[10]Heading = 264.9999
Objectives[21]mission_Actors[10]String_Name = g_m_y_armgoon_02
Objectives[21]mission_Actors[10]Relationship_Group = Enemy1
Objectives[21]mission_Actors[10]AddBlip = False
Objectives[21]mission_Actors[10]ShowCone = False
Objectives[21]mission_Actors[10]Invincible = False
Objectives[21]mission_Actors[10]SetHealth = 100
Objectives[21]mission_Actors[10]DieFromHeadShot = True
Objectives[21]mission_Actors[10]CanExitVehicle = True
Objectives[21]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[10]AlwaysFight = True
Objectives[21]mission_Actors[10]Seeing_Range = 30
Objectives[21]mission_Actors[10]Hearing_Range = 30
Objectives[21]mission_Actors[10]CombatMovement = Offensive
Objectives[21]mission_Actors[10]weapon = SpecialCarbineMk2
Objectives[21]mission_Actors[10]Variation = Random
Objectives[21]mission_Actors[10]Task = 0
Objectives[21]mission_Actors[10]Task_Guard_Range = 5
Objectives[21]mission_Actors[10]Task_Stay_In_Range = True
Objectives[21]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[10]Task_Scenario = NONE
Objectives[21]mission_Actors[11]Survive_Number = 0
Objectives[21]mission_Actors[11]Failed_Text = 
Objectives[21]mission_Actors[11]Remove_After = 0
Objectives[21]mission_Actors[11]positionX = 5675.609
Objectives[21]mission_Actors[11]positionY = 629.4852
Objectives[21]mission_Actors[11]positionZ = 10.22255
Objectives[21]mission_Actors[11]Heading = 220
Objectives[21]mission_Actors[11]String_Name = g_m_y_armgoon_02
Objectives[21]mission_Actors[11]Relationship_Group = Enemy1
Objectives[21]mission_Actors[11]AddBlip = False
Objectives[21]mission_Actors[11]ShowCone = False
Objectives[21]mission_Actors[11]Invincible = False
Objectives[21]mission_Actors[11]SetHealth = 100
Objectives[21]mission_Actors[11]DieFromHeadShot = True
Objectives[21]mission_Actors[11]CanExitVehicle = True
Objectives[21]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[11]AlwaysFight = True
Objectives[21]mission_Actors[11]Seeing_Range = 30
Objectives[21]mission_Actors[11]Hearing_Range = 30
Objectives[21]mission_Actors[11]CombatMovement = Offensive
Objectives[21]mission_Actors[11]weapon = SpecialCarbineMk2
Objectives[21]mission_Actors[11]Variation = Random
Objectives[21]mission_Actors[11]Task = 0
Objectives[21]mission_Actors[11]Task_Guard_Range = 5
Objectives[21]mission_Actors[11]Task_Stay_In_Range = True
Objectives[21]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[11]Task_Scenario = NONE
Objectives[21]mission_Actors[12]Survive_Number = 0
Objectives[21]mission_Actors[12]Failed_Text = 
Objectives[21]mission_Actors[12]Remove_After = 0
Objectives[21]mission_Actors[12]positionX = 5675.848
Objectives[21]mission_Actors[12]positionY = 624.3141
Objectives[21]mission_Actors[12]positionZ = 10.22255
Objectives[21]mission_Actors[12]Heading = 275
Objectives[21]mission_Actors[12]String_Name = g_m_m_armboss_01
Objectives[21]mission_Actors[12]Relationship_Group = Enemy1
Objectives[21]mission_Actors[12]AddBlip = False
Objectives[21]mission_Actors[12]ShowCone = False
Objectives[21]mission_Actors[12]Invincible = False
Objectives[21]mission_Actors[12]SetHealth = 100
Objectives[21]mission_Actors[12]DieFromHeadShot = True
Objectives[21]mission_Actors[12]CanExitVehicle = True
Objectives[21]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[21]mission_Actors[12]AlwaysFight = True
Objectives[21]mission_Actors[12]Seeing_Range = 30
Objectives[21]mission_Actors[12]Hearing_Range = 30
Objectives[21]mission_Actors[12]CombatMovement = Offensive
Objectives[21]mission_Actors[12]weapon = DoubleActionRevolver
Objectives[21]mission_Actors[12]Variation = Random
Objectives[21]mission_Actors[12]Task = 0
Objectives[21]mission_Actors[12]Task_Guard_Range = 5
Objectives[21]mission_Actors[12]Task_Stay_In_Range = True
Objectives[21]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[21]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[21]mission_Actors[12]Task_Scenario = NONE
Objectives[21]mission_Vehicles = 2
Objectives[21]mission_Vehicles[0]positionX = 5687.472
Objectives[21]mission_Vehicles[0]positionY = 631.9498
Objectives[21]mission_Vehicles[0]positionZ = 10.14538
Objectives[21]mission_Vehicles[0]Heading = 189.9991
Objectives[21]mission_Vehicles[0]Name = Baller LE
Objectives[21]mission_Vehicles[0]Model = baller3
Objectives[21]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[21]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[21]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[21]mission_Vehicles[0]HasPearlescent = False
Objectives[21]mission_Vehicles[0]Livery = 0
Objectives[21]mission_Vehicles[0]DirtLevel = 0
Objectives[21]mission_Vehicles[0]LockedForPlayer = False
Objectives[21]mission_Vehicles[0]Locked = False
Objectives[21]mission_Vehicles[0]Alarm = False
Objectives[21]mission_Vehicles[0]HotWired = False
Objectives[21]mission_Vehicles[0]Invincible = False
Objectives[21]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[21]mission_Vehicles[0]Remove_After = 0
Objectives[21]mission_Vehicles[0]Survive_Number = 0
Objectives[21]mission_Vehicles[0]Failed_Text = 
Objectives[21]mission_Vehicles[1]positionX = 5686.698
Objectives[21]mission_Vehicles[1]positionY = 615.344
Objectives[21]mission_Vehicles[1]positionZ = 10.14538
Objectives[21]mission_Vehicles[1]Heading = 350.0014
Objectives[21]mission_Vehicles[1]Name = Baller LE
Objectives[21]mission_Vehicles[1]Model = baller3
Objectives[21]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[21]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[21]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[21]mission_Vehicles[1]HasPearlescent = False
Objectives[21]mission_Vehicles[1]Livery = 0
Objectives[21]mission_Vehicles[1]DirtLevel = 0
Objectives[21]mission_Vehicles[1]LockedForPlayer = False
Objectives[21]mission_Vehicles[1]Locked = False
Objectives[21]mission_Vehicles[1]Alarm = False
Objectives[21]mission_Vehicles[1]HotWired = False
Objectives[21]mission_Vehicles[1]Invincible = False
Objectives[21]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[21]mission_Vehicles[1]Remove_After = 0
Objectives[21]mission_Vehicles[1]Survive_Number = 0
Objectives[21]mission_Vehicles[1]Failed_Text = 
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 0

Objectives[22]Text = Kill the ~r~Gang Members
Objectives[22]Text2 = 
Objectives[22]Type = Kill_Actors
Objectives[22]positionX = 5687.715
Objectives[22]positionY = 623.3096
Objectives[22]positionZ = 9.222547
Objectives[22]KillAll1 = True
Objectives[22]KillAll2 = False
Objectives[22]Kill_Actors_Add_Blips = True
Objectives[22]Kill_Actors_Add_Markers = False
Objectives[22]DropPickups = False
Objectives[22]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = Get back to your place to ~y~Hide
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 0
Objectives[23]IconColorA = 255
Objectives[23]positionX = 5681.909
Objectives[23]positionY = 650.752
Objectives[23]positionZ = 9.335047
Objectives[23]Heading = 1880
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 1.5
Objectives[23]PlaySound = True
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 1
Objectives[23]ObjectiveMessages[0]positionX = 5681.59
Objectives[23]ObjectiveMessages[0]positionY = 652.8316
Objectives[23]ObjectiveMessages[0]positionZ = 9.222547
Objectives[23]ObjectiveMessages[0]Message = U fucking idiot , this dealer is a fucking boss of a gang . i got the staff meet me at 12:00 AM
Objectives[23]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[0]Sender = ~y~You
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = True
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = False
Objectives[23]ObjectiveMessages[0]TypeTextMesage = True
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

